About

Dr. Roberto Dillon is the author of five well-received books published by AKPeters, CRC Press and Springer ("On the Way to Fun", "The Golden Age of Video Games", "Ready: a Commodore 64 Retrospective", "HTML5 Game Development from the Ground-Up with Construct 2" and “2D to VR with Unity 5 and Google Cardboard”) and is active both as an indie game developer and as an academic in the fields of serious games and behavioural cybersecurity.He was invited to speak at the most important game conferences around the world like GDC (San Francisco), GameConnection (Paris), Casual Connect (Singapore), Develop (Brighton), GMGC (Beijing) etc. as well as at events like TEDx (Milan), Festival della Scienza (Genoa), Wired (Manila).

His games have been selected for events like Sense of Wonder Night in Tokyo, FILE Games in Rio de Janeiro and the Indie Prize Showcase at Casual Connect Asia besides reaching top positions on Apple's App Store and Google Play across several countries and categories.

He is an Associate Professor at James Cook University lecturing game development and project management classes. Over there in 2013 he founded, and directed since then, the very first Museum of Video and Computer Games in South East Asia.Before joining JCU, he was the Chair of the Game Software Design and Production Department at DigiPen Singapore, teaching a variety of courses ranging from computer architecture to games history and game mechanics.

Roberto is an ICAN member, voting for the annual "Game Developers Choice Awards" at GDC, a jury member for the IMGA awards and was also featured in the documentary “Inside the Storm, Season 2 Episode 4: Nintendo”, besides several reports on TV news (CNN International, Italian TG5, Leonardo, TG3 etc.) and newspaper published in Singapore (Straits Times, Today, ZaoBao), Italy (Corriere della Sera, Il Sole 24 Ore, il Secolo XIX, La Stampa etc.) and USA (USA Today). 

Teaching
  • CP2412: Game Design and Technologies (Level 2; SIN)
  • CP3101: Professional Internship (Level 3; SIN)
  • CP3103: Independent Project (Level 3; SIN)
  • CP3405: Design Thinking and Project Management (Level 3; SIN)
  • CP3408: Game Engine and Simulation (Level 3; SIN)
  • CP5047: ICT Project 2: Implementation and Commissioning (Level 5; SIN)
  • CP5604: Advanced Game Design (Level 5; SIN)
Interests
Research
  • Formal models for game analysis and design, serious games (training, education, rehabilitation), videogame history, Behavioral Cyber Security.
Research Disciplines
Socio-Economic Objectives
Publications

These are the most recent publications associated with this author. To see a detailed profile of all publications stored at JCU, visit ResearchOnline@JCU. Hover over Altmetrics badges to see social impact.

Journal Articles
Books
Conference Papers
Other research outputs
  • Dillon R (2019) Defense: Evolution. In: Learning, Education and Games: 100 games to use in the classroom and beyond. Carnegie Mellon University: ETC Press, Pittsburgh, PA, USA, pp. 108-113
  • Dillon R (in press) Game design and emotions: analysis models. In: Encyclopedia of Computer Graphics and Games. Springer, Cham, Switzerland
More

ResearchOnline@JCU stores 16+ research outputs authored by A/Prof Roberto Dillon from 2009 onwards.

Supervision

Advisory Accreditation: I can be on your Advisory Panel as a Primary or Secondary Advisor.

These Higher Degree Research projects are either current or by students who have completed their studies within the past 5 years at JCU. Linked titles show theses available within ResearchOnline@JCU.

Current
  • A Virtual Reality Approach to Improving Public Speaking Skills (PhD , Primary Advisor)

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